Thursday, 24 March 2011

RCUK Animation update

Well I've won my first paid commission. An animation for The Resuscitation Council UK to help identify the signs of cardiac arrest.
clickety for the project site.

Here's a clip from the pitch, the actual collapse will be more effective; staying with the sufferer as she falls backward, feeling the impact with her.

RCUK Fall from Matthew Wood on Vimeo.

It's a 3ds Max (I never know what to capitalize when I'm writing that; '3DS Max' I guess would be correct - 'aint pretty though) version of a playblast ... 'make preview' I believe, not quite as catchy. Keep watching my RCUK animation blog for updates. I intend to have a video gallery there soon but there's been some complications, incidentally anyone trying to reach me on my mail...can't, there's a fault so I'm waiting to get access to activation e-mails.

Looking forward to getting a full quality render on this sucker in the near future.

....tee he he, 'limp and heavy'.

Saturday, 19 March 2011

Title Sequences

A wonderful opportunity has presented itself. In preparation I made this (it's looped so remember to pause it and get on with your life):

Explosive Particles from Matthew Wood on Vimeo.
Bet you can't guess which British based broadcasting company it's for.

It was a wild stab in the dark (I hear tell that's a very painful place to get stabbed) since all I was going on was 'motion graphics' 'title sequence'. I wanted to simulate realistic lens effects with the particles blowing out (in both senses), almost there.Composed to allow for credits to roll on while stuff got 'sploded on the other side. Mostly just a test of my computer's ability to compute. It does not like particles and advanced blurring effects, whiny piece of junk!
It was slow for the after effects files, but it's completely crashing with the things I'm trying to get it to do in 3DS Max. Possible posts on that to come...though they relate more closely to the RCUK animation project I'm working on, so check there first. Is anyone else beginning to think this multiple blog thing is getting tricky to track? Especially since I'm considering setting up another for this latest project. I may try to create an aggregating blog, a Matthew Wood Mega Store of a blog, to solve this problem, half price on everything that guarantees the death of local businesses! (that's right, I got political on yo ass).

I have a sign off on my 'main' blog...seems rude not to have a definitive conclusion. Maybe I'll just embrace it and stop half way though my

Friday, 11 March 2011

Found Footage Folly

I little test of a concept I’ve had in my head for a while; a sort of temporal Penrose staircase and I was going to apply it to wide landscapes but having found this I couldn’t resist testing the idea.

Grid Concept Test from Matthew Wood on Vimeo.

Would benefit from a little choreography on my part and if I was shooting it myself I’d have fewer people. There needs to be an obvious ‘she walked over it but he didn’t!’ and on a technical note I should have stabilised the footage... pretty apparent how far this could be taken. 
Wish list: a green screen studio with treadmills and stairs. My mind is ablaze with potential, I might actually have to do some 2D animation to irrigate my singed synapses.

Thursday, 10 March 2011

Can you tell what it is yet?

Childishly excited by the fruits of this evenings modelling/texturing. So much so that I’m posting prematurely (it's never happened to me before, I swear). One is a object from the past with this clue:
Give me food and I will live; give me water and I will die.
the riddle answer is only indirectly linked to the object, no fun if it's easy.

And the other one is obvious so I won’t be thinking up a riddle.

Dark to hide the fact that it was modelled to American standards, i.e evil mirror twin.

I have two distinct intentions, the first object will be used in a surreal manner and rely on good compositing to sell it, the second will be invisible until it reveals it’s outlandish properties.

Have fun with those, post a comment if you know the answer, there'll be a cash prize at the value of your immortal soul multiplied by the amount effort in solving the riddle

(soul measured by old testament standards ... and subject to interpretation)