Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Monday, 4 April 2011

New World

The latest iteration of my BBC Natural World title sequence.

Natural World Titles 02 - Refined from Matthew Wood on Vimeo.

The animals are absent as there’s just not enough time to do them justice without rushing through the piece, and the titles of late have taken a more stylised approach; focusing on the wonder and importance of the small narratives that make up our natural world – a single drop of water or dandelion seeds in the wind.

Changes to be made:
  • Have the text emerging from the depths (as if discovered) rather than fading in. Adding a sense of depth by including ‘bubble’ elements in the foreground.
  • Better colour for the earth.

Strengths:
  • The initial entrance into the drop, well timed and weighted with a nice effect.
  • Overall duration; short and sweet.

Bit of 'Web Presence' maintenance to conclude with.
If you're looking for a prettier url to point people too them www.matthewood.co.uk is now in a more presentable state. That's 'Matthew' and 'Wood' sharing the same 'w' (just like in my logo!...is the excuse I give because matthewwood and any variation thereof is already taken). I also am now in possession of 250 business cards (mine), if you'd like one then arrange for us to do business, business cards are for business (as well as being 'The business').

...business

Saturday, 2 April 2011

Au Naturel…World

My initial concept for the BBC’s Natural World titles.
A CG water droplet reflecting and refracting the earth makes its way to the ground. We travel into the heart of the drop (the earth) to discover the animals of the natural world.


Natural World Initial Concept Test from Matthew Wood on Vimeo.
(must say - looks much better in HD - click the link above if you have the time)

Rough and ready and all too fast but the concept works.

I like the immediate juxtaposition and change in scale from the usual ‘epic space shot of planet earth’ to the humble, yet essential, drop of water.
If given the go ahead I will likely suggest either lengthen the piece and creating a more abstracting interior for the drop (less of an underwater feel) or cutting the move into the water completely – simply reflecting the myriad of animals in the drop (falling in slow motion), showing that they are inside and part of the world. I would also like to enhance the final reveal of the titles, either a more interesting angle or have the water expose the text.
All of which would streamline the piece and give it more consistency.

Stay posted for more posting of posts.

Thursday, 24 March 2011

RCUK Animation update

Well I've won my first paid commission. An animation for The Resuscitation Council UK to help identify the signs of cardiac arrest.
clickety for the project site.

Here's a clip from the pitch, the actual collapse will be more effective; staying with the sufferer as she falls backward, feeling the impact with her.



RCUK Fall from Matthew Wood on Vimeo.

It's a 3ds Max (I never know what to capitalize when I'm writing that; '3DS Max' I guess would be correct - 'aint pretty though) version of a playblast ... 'make preview' I believe, not quite as catchy. Keep watching my RCUK animation blog for updates. I intend to have a video gallery there soon but there's been some complications, incidentally anyone trying to reach me on my talktalk.net mail...can't, there's a fault so I'm waiting to get access to activation e-mails.

Looking forward to getting a full quality render on this sucker in the near future.

....tee he he, 'limp and heavy'.

Thursday, 10 March 2011

Can you tell what it is yet?


Childishly excited by the fruits of this evenings modelling/texturing. So much so that I’m posting prematurely (it's never happened to me before, I swear). One is a object from the past with this clue:
Give me food and I will live; give me water and I will die.
the riddle answer is only indirectly linked to the object, no fun if it's easy.

And the other one is obvious so I won’t be thinking up a riddle.

Dark to hide the fact that it was modelled to American standards, i.e evil mirror twin.


I have two distinct intentions, the first object will be used in a surreal manner and rely on good compositing to sell it, the second will be invisible until it reveals it’s outlandish properties.

Have fun with those, post a comment if you know the answer, there'll be a cash prize at the value of your immortal soul multiplied by the amount effort in solving the riddle

(soul measured by old testament standards ... and subject to interpretation)